約 6,545,216 件
https://w.atwiki.jp/kobapan/pages/35.html
概要 aaa aaa bbb 引数 c 実装 (defun grass-out-function (c) (unless (eq (grass-primitive-type c) char) (error "grass-out-function error not a character")) (let ((ch (grass-primitive-value c))) ;; Decode Shift-JIS Encoding Character (if grass-out-prev-char (setq ch (condition-case nil (decode-sjis-char (+ (* grass-out-prev-char 256) ch)) (error (string-to-char "※"))) grass-out-prev-char nil) (if (and ( ch 127) grass-out-decode-sjis) (if (or (and ( = ch ?\x81) ( = ch ?\x9f)) (and ( = ch ?\xe0) ( = ch ?\xfc))) (setq grass-out-prev-char ch) (setq ch (condition-case nil (decode-sjis-char ch) (error (setq grass-out-prev-char ch))))))) ;; Output the Character (unless grass-out-prev-char (condition-case nil (write-char ch) (error (princ "※"))) ;; Update the Screen Intermittently (unless noninteractive (let ((outbuf (get-buffer grass-evaluation-buffer-name))) (when outbuf (with-current-buffer outbuf (set-window-point (get-buffer-window outbuf) (point))) (when (integerp grass-out-update-cycle) (setq grass-out-counter (1+ grass-out-counter)) (when (or (and ( grass-out-update-cycle 0) (= grass-out-counter grass-out-update-cycle)) (eq ch 10)) (sit-for 0) (setq grass-out-counter 0)))))))) c) ;; Return Value 呼出元 コメント 履歴 作者:kobapan 日付:2009/01/03 対象: 更新日 更新者 更新内容 コメント 名前 コメント
https://w.atwiki.jp/cod4pc/pages/62.html
unbindall bind TAB "+scores" bind ESCAPE "togglemenu" bind SPACE "+gostand" bind 4 "+smoke" bind 5 "+actionslot 3" bind 6 "+actionslot 4" bind 7 "+actionslot 2" bind ` "toggleconsole" bind A "+leanright" bind C "gocrouch" bind D "+back" bind E "+forward" bind F "+moveright" bind G "+smoke" bind N "+actionslot 1" bind R "+breath_sprint" bind S "+moveleft" bind T "+activate" bind V "+leanleft" bind W "togglecrouch" bind Y "chatmodeteam" bind Z "chatmodepublic" bind ~ "toggleconsole" bind PAUSE "toggle cl_paused" bind CTRL "goprone" bind SHIFT "+melee" bind F1 "vote yes" bind F2 "vote no" bind F4 "+scores" bind F12 "screenshotJPEG" bind KP_END "r_gamma 1.00" bind KP_DOWNARROW "r_gamma 1.21" bind KP_PGDN "r_gamma 1.41" bind MOUSE1 "+attack" bind MOUSE2 "+speed_throw" bind MOUSE3 "+frag" bind MOUSE4 "+reload" bind MOUSE5 "weapnext" bind MWHEELDOWN "+stance" seta ai_corpseCount "10" seta cg_blood "1" seta cg_brass "0" seta cg_centerPrintY "-60" seta cg_chatHeight "8" seta cg_chatTime "12000" seta cg_connectionIconSize "0" seta cg_crosshairAlpha "1" seta cg_crosshairAlphaMin "0.5" seta cg_crosshairDynamic "0" seta cg_crosshairEnemyColor "1" seta cg_cursorHints "4" seta cg_debugInfoCornerOffset "0 0" seta cg_descriptiveText "1" seta cg_drawBreathHint "1" seta cg_drawCrosshair "1" seta cg_drawCrosshairNames "1" seta cg_drawFPS "Simple" seta cg_drawFPSLabels "1" seta cg_drawFriendlyNames "1" seta cg_drawLagometer "0" seta cg_drawMantleHint "1" seta cg_drawSnapshot "0" seta cg_drawTurretCrosshair "1" seta cg_enemyNameFadeIn "250" seta cg_enemyNameFadeOut "250" seta cg_fov "80" seta cg_friendlyNameFadeIn "0" seta cg_friendlyNameFadeOut "1500" seta cg_gameBoldMessageWidth "390" seta cg_gameMessageWidth "455" seta cg_headIconMinScreenRadius "0.02" seta cg_hintFadeTime "100" seta cg_hudChatIntermissionPosition "5 110" seta cg_hudChatPosition "5 150" seta cg_hudDamageIconHeight "64" seta cg_hudDamageIconInScope "0" seta cg_hudDamageIconOffset "128" seta cg_hudDamageIconTime "2000" seta cg_hudDamageIconWidth "128" seta cg_hudGrenadeIconEnabledFlash "0" seta cg_hudGrenadeIconHeight "25" seta cg_hudGrenadeIconInScope "0" seta cg_hudGrenadeIconMaxHeight "104" seta cg_hudGrenadeIconMaxRangeFlash "500" seta cg_hudGrenadeIconMaxRangeFrag "250" seta cg_hudGrenadeIconOffset "50" seta cg_hudGrenadeIconWidth "25" seta cg_hudGrenadePointerHeight "12" seta cg_hudGrenadePointerPivot "12 27" seta cg_hudGrenadePointerWidth "25" seta cg_hudMapBorderWidth "2" seta cg_hudMapFriendlyHeight "15" seta cg_hudMapFriendlyWidth "15" seta cg_hudMapPlayerHeight "20" seta cg_hudMapPlayerWidth "20" seta cg_hudMapRadarLineThickness "0.15" seta cg_hudProneY "-160" seta cg_hudSayPosition "5 126" seta cg_hudStanceHintPrints "0" seta cg_hudVotePosition "5 220" seta cg_invalidCmdHintBlinkInterval "600" seta cg_invalidCmdHintDuration "1800" seta cg_laserLight "0" seta cg_mapLocationSelectionCursorSpeed "0.6" seta cg_marks "1" seta cg_marks_ents_player_only "0" seta cg_overheadIconSize "0.7" seta cg_overheadNamesGlow "0 0 0 1" seta cg_overheadNamesMaxDist "10000" seta cg_overheadNamesSize "0.5" seta cg_overheadRankSize "0.5" seta cg_predictItems "1" seta cg_scoreboardBannerHeight "35" seta cg_scoreboardHeaderFontScale "0.3" seta cg_scoreboardHeight "435" seta cg_scoreboardItemHeight "18" seta cg_scoreboardPingHeight "0.7" seta cg_scoreboardPingWidth "0.036" seta cg_scoreboardRankFontScale "0.25" seta cg_scoreboardScrollStep "3" seta cg_scoreboardWidth "400" seta cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961" seta cg_ScoresPing_HighColor "0.8 0 0 1" seta cg_ScoresPing_Interval "100" seta cg_ScoresPing_LowColor "0 0.74902 0 1" seta cg_ScoresPing_MaxBars "4" seta cg_ScoresPing_MedColor "0.8 0.8 0 1" seta cg_scriptIconSize "0" seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2" seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8" seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8" seta cg_subtitleMinTime "3" seta cg_subtitles "1" seta cg_subtitleWidthStandard "520" seta cg_subtitleWidthWidescreen "520" seta cg_teamChatsOnly "0" seta cg_viewZSmoothingMax "16" seta cg_viewZSmoothingMin "1" seta cg_viewZSmoothingTime "0.1" seta cg_voiceIconSize "0" seta cg_weaponCycleDelay "0" seta cg_weaponHintsCoD1Style "1" seta cg_youInKillCamSize "6" seta cl_allowDownload "0" seta cl_anonymous "0" seta cl_connectionAttempts "30" seta cl_freelook "1" seta cl_maxpackets "30" seta cl_maxPing "800" seta cl_mouseAccel "0" seta cl_packetdup "1" seta cl_pitchspeed "140" seta cl_punkbuster "1" seta cl_voice "1" seta cl_wwwDownload "1" seta cl_yawspeed "140" seta com_introPlayed "1" seta com_maxfps "0" seta com_recommendedSet "1" seta compassClampIcons "1" seta compassCoords "740 3590 400" seta compassDebug "0" seta compassECoordCutoff "37" seta compassFriendlyHeight "15" seta compassFriendlyWidth "15" seta compassMaxRange "2500" seta compassMinRadius "0.0001" seta compassMinRange "0.0001" seta compassObjectiveArrowHeight "16" seta compassObjectiveArrowOffset "2" seta compassObjectiveArrowRotateDist "5" seta compassObjectiveArrowWidth "16" seta compassObjectiveDrawLines "1" seta compassObjectiveHeight "16" seta compassObjectiveIconHeight "16" seta compassObjectiveIconWidth "16" seta compassObjectiveMaxHeight "70" seta compassObjectiveMaxRange "2048" seta compassObjectiveMinAlpha "1" seta compassObjectiveMinHeight "-70" seta compassObjectiveNumRings "10" seta compassObjectiveRingSize "64" seta compassObjectiveRingTime "10000" seta compassObjectiveTextHeight "18" seta compassObjectiveTextScale "0.3" seta compassObjectiveWidth "16" seta compassPlayerHeight "15" seta compassPlayerWidth "15" seta compassRadarLineThickness "0.4" seta compassRadarPingFadeTime "4" seta compassRadarUpdateTime "4" seta compassRotation "1" seta compassSize "1" seta compassSoundPingFadeTime "2" seta compassTickertapeStretch "0.5" seta con_errormessagetime "8" seta con_gameMsgWindow0FadeInTime "0.25" seta con_gameMsgWindow0FadeOutTime "0.5" seta con_gameMsgWindow0Filter "gamenotify obituary" seta con_gameMsgWindow0LineCount "4" seta con_gameMsgWindow0MsgTime "5" seta con_gameMsgWindow0ScrollTime "0.25" seta con_gameMsgWindow0SplitscreenScale "1.5" seta con_gameMsgWindow1FadeInTime "0.25" seta con_gameMsgWindow1FadeOutTime "0.5" seta con_gameMsgWindow1Filter "boldgame" seta con_gameMsgWindow1LineCount "5" seta con_gameMsgWindow1MsgTime "8" seta con_gameMsgWindow1ScrollTime "0.25" seta con_gameMsgWindow1SplitscreenScale "1.5" seta con_gameMsgWindow2FadeInTime "0.25" seta con_gameMsgWindow2FadeOutTime "0.5" seta con_gameMsgWindow2Filter "subtitle" seta con_gameMsgWindow2LineCount "7" seta con_gameMsgWindow2MsgTime "5" seta con_gameMsgWindow2ScrollTime "0.25" seta con_gameMsgWindow2SplitscreenScale "1.5" seta con_gameMsgWindow3FadeInTime "0.25" seta con_gameMsgWindow3FadeOutTime "0.5" seta con_gameMsgWindow3Filter "" seta con_gameMsgWindow3LineCount "5" seta con_gameMsgWindow3MsgTime "5" seta con_gameMsgWindow3ScrollTime "0.25" seta con_gameMsgWindow3SplitscreenScale "1.5" seta con_inputBoxColor "0.25 0.25 0.2 1" seta con_inputHintBoxColor "0.4 0.4 0.35 1" seta con_matchPrefixOnly "1" seta con_minicon "0" seta con_miniconlines "5" seta con_minicontime "4" seta con_outputBarColor "1 1 0.95 0.6" seta con_outputSliderColor "0.15 0.15 0.1 0.6" seta con_outputWindowColor "0.35 0.35 0.3 0.75" seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1" seta con_typewriterColorGlowCompleted "0 0.3 0.8 1" seta con_typewriterColorGlowFailed "0.8 0 0 1" seta con_typewriterColorGlowUpdated "0 0.6 0.18 1" seta con_typewriterDecayDuration "700" seta con_typewriterDecayStartTime "6000" seta con_typewriterPrintSpeed "50" seta customclass1 "M16A4" seta customclass2 "M4" seta customclass3 "M14" seta customclass4 "M60E4" seta customclass5 "M4 Quiet" seta drew_notes "4" seta dynEnt_active "1" seta fx_marks "1" seta fx_marks_ents "0" seta fx_marks_smodels "1" seta fx_sort "1" seta g_allowvote "1" seta g_antilag "1" seta g_banIPs "" seta g_clonePlayerMaxVelocity "80" seta g_deadChat "1" seta g_dropForwardSpeed "10" seta g_dropHorzSpeedRand "100" seta g_dropUpSpeedBase "10" seta g_dropUpSpeedRand "5" seta g_log "games_mp.log" seta g_logSync "0" seta g_oldVoting "1" seta g_playerCollisionEjectSpeed "25" seta g_redCrosshairs "1" seta g_useGear "1" seta g_useholdspawndelay "500" seta g_voiceChatTalkingDuration "500" seta g_voteAbstainWeight "0.5" seta hud_deathQuoteFadeTime "1000" seta hud_enable "1" seta hud_fade_ammodisplay "8" seta hud_fade_compass "0" seta hud_fade_healthbar "2" seta hud_fade_offhand "8" seta hud_fade_sprint "1.7" seta hud_fade_stance "1.7" seta hud_fadeout_speed "0.1" seta hud_flash_period_offhand "0.5" seta hud_flash_time_offhand "2" seta hud_health_pulserate_critical "0.5" seta hud_health_pulserate_injured "1" seta hud_health_startpulse_critical "0.33" seta hud_health_startpulse_injured "1" seta in_mouse "1" seta loc_forceEnglish "0" seta loc_language "0" seta m_filter "0" seta m_forward "0.25" seta m_pitch "0.022" seta m_side "0.25" seta m_yaw "0.022" seta monkeytoy "0" seta mss_khz "44" seta name "Jock Yitch" seta net_noipx "0" seta net_noudp "0" seta net_socksEnabled "0" seta net_socksPassword "" seta net_socksPort "1080" seta net_socksServer "" seta net_socksUsername "" seta r_aaAlpha "dither (fast)" seta r_aaSamples "1" seta r_altModelLightingUpdate "1" seta r_aspectRatio "standard" seta r_autopriority "0" seta r_customMode "" seta r_debugLineWidth "1" seta r_depthPrepass "0" seta r_depthPrepassModels "0" seta r_displayRefresh "100 Hz" seta r_distortion "1" seta r_dlightLimit "0" seta r_dof_enable "0" seta r_drawDecals "0" seta r_drawSun "0" seta r_drawWater "0" seta r_fastSkin "1" seta r_fullscreen "1" seta r_gamma "1.41" seta r_glow "1" seta r_glow_allowed "1" seta r_ignorehwgamma "0" seta r_inGameVideo "1" seta r_lodBias "0" seta r_lodBiasRigid "-100" seta r_lodBiasSkinned "-200" seta r_lodScale "1" seta r_lodScaleRigid "2" seta r_lodScaleSkinned "4" seta r_mode "800x600" seta r_monitor "0" seta r_multiGpu "0" seta r_normal "0" seta r_picmip "3" seta r_picmip_bump "3" seta r_picmip_manual "1" seta r_picmip_spec "3" seta r_picmip_water "0" seta r_polygonOffsetBias "-1" seta r_polygonOffsetScale "-1" seta r_portalBevels "0.7" seta r_preloadShaders "0" seta r_rendererPreference "Default" seta r_specular "0" seta r_texFilterAnisoMax "16" seta r_texFilterAnisoMin "1" seta r_texFilterMipMode "Unchanged" seta r_vsync "0" seta r_zFeather "0" seta ragdoll_enable "0" seta ragdoll_max_simulating "0" seta rate "5000" seta sc_enable "0" seta sensitivity "3.5" seta server1 "" seta server10 "" seta server11 "" seta server12 "" seta server13 "" seta server14 "" seta server15 "" seta server16 "" seta server2 "" seta server3 "" seta server4 "" seta server5 "" seta server6 "" seta server7 "" seta server8 "" seta server9 "" seta sm_enable "0" seta sm_maxLights "1" seta snaps "20" seta snd_bits "16" seta snd_cinematicVolumeScale "0.85" seta snd_debugReplace "0" seta snd_drawEqChannels "0" seta snd_drawEqEnts "0" seta snd_enableEq "0" seta snd_errorOnMissing "0" seta snd_khz "44" seta snd_levelFadeTime "250" seta snd_outputConfiguration "Windows default" seta snd_slaveFadeTime "500" seta snd_touchStreamFilesOnLoad "0" seta snd_volume "1" seta sv_allowDownload "1" seta sv_floodProtect "1" seta sv_hostname "BASHandSlash" seta sv_maxclients "10" seta sv_maxPing "0" seta sv_maxRate "0" seta sv_minPing "0" seta sv_punkbuster "1" seta sv_reconnectlimit "3" seta sv_voice "1" seta sv_wwwBaseURL "" seta sv_wwwDlDisconnected "0" seta sv_wwwDownload "0" seta sys_configSum "4379996" seta sys_configureGHz "2.92348" seta sys_cpuGHz "3.01069" seta sys_gpu "NVIDIA GeForce 7900 GTX" seta sys_sysMB "1024" seta ui_bigFont "0.4" seta ui_browserFriendlyfire "-1" seta ui_browserKillcam "-1" seta ui_browserMod "0" seta ui_browserShowDedicated "0" seta ui_browserShowEmpty "1" seta ui_browserShowFull "1" seta ui_browserShowNoPassword "1" seta ui_browserShowPassword "-1" seta ui_browserShowPunkBuster "-1" seta ui_browserShowPure "1" seta ui_currentMap "2" seta ui_currentNetMap "2" seta ui_dedicated "0" seta ui_drawCrosshair "1" seta ui_extraBigFont "0.55" seta ui_gametype "3" seta ui_joinGametype "0" seta ui_maxclients "32" seta ui_netGametype "4" seta ui_netGametypeName "war" seta ui_netSource "2" seta ui_serverStatusTimeOut "7000" seta ui_smallFont "0.25" seta vehDriverViewHeightMax "50" seta vehDriverViewHeightMin "-15" seta vid_xpos "3" seta vid_ypos "22" seta voice_deadChat "0" seta voice_global "0" seta voice_localEcho "0" seta winvoice_mic_mute "1" seta winvoice_mic_reclevel "65535" seta winvoice_mic_scaler "1" seta winvoice_save_voice "0" con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script
https://w.atwiki.jp/yohantrue/pages/25.html
Amazing Grace How sweet the sound すばらしい恵み なんてやさしい響きなのか That saved a wretch like me その響きが私のような惨めな人間を救ってくれた I once was lost but now I’m found 一度は道を踏み外してしまった私が今救い出され Was blind but now I see 生きる意味を見出せた この詞は、誰でも一度は耳にしたことがある“Amazing Grace”というGospelです。世界中の人々から愛されている賛美歌ですが、それがどのように誕生していったかは知られていません。 この賛美歌を作曲したのは、ジョン・ニュートン(1725-1807)です。彼は、イギリスの貿易商をしていた父と熱心なクリスチャンであった母との間に生まれました。そのような背景で育った彼は、大きくなると父に付いて船乗りとなりました。そして、様々な船を渡り歩くうちに、黒人奴隷を輸送する「奴隷貿易」に手を染めるようになったのです。 しかし1748年5月10日、彼が22歳の時、転機が訪れました。船長として任された船が巨大な嵐に遭遇し、非常に危険な状態に陥ったのです。今にも海に呑まれそうな船の中で、彼はお母さんが信じていた神様を思い出し、初めて心の底から「神様、助けてください。」と切に祈りました。 すると、船は奇跡的に嵐を脱し、彼の命は救われたのです。その時、彼は嵐から助かったことが神様の救いだったと確信し、聖書を読み始めました。そして、イエス・キリストを罪からの救い主として信じ、新しく生まれ変わったのです。彼は奴隷貿易をしていたことを悔い改め、奴隷を人として親切に扱いようになりました。そればかりか、さらに船を降り、牧師の道を歩むようになったのです。 そんな彼が、「こんな愚かな、どうしようもない者をも主は救ってくださった」という「驚くばかりの恵み」を歌ったのが、この“Amazing Grace”です。彼はやがて多くの賛美歌を書き、死ぬまでこの恵みを語り続けました。 実は日本で2011年3月に“Amazing Grace”をテーマとした映画が公開されました。イギリスで「奴隷貿易廃止法」成立200年を記念して製作された作品です。この映画は、ジョン・ニュートンに師事していた政治家ウィリアム・ウィルバーフォースが奴隷貿易廃止のために戦った実話を描いた物語です。彼は奴隷貿易で莫大な利益を得ていた国や貴族と生涯を賭けて戦い、幾度の苦難に遭いながらも“Amazing Grace”の賛美によって支えられ、ついに奴隷貿易廃止法を成立させます。 このように今も歌われ続ける永遠の名曲“Amazing Grace”は、ひとりの人物が救われたことによって誕生し、そして、その賛美が奴隷貿易を廃止する大きな力となりました。この誕生物語を知って、もう一度Amazing Grace を聴く時、そこにはきっと深い感動があると思いますよ♪ Total Hits - Today Hits - ヨハン早稲田キリスト教会/ヨハン教会 文書宣教部 ヨハン早稲田キリスト教会ファンページ ヨハン早稲田Google+
https://w.atwiki.jp/wnt0/pages/37.html
http //www.dofactory.com/Patterns/PatternMediator.aspx のC#コードをC++にした Structural example #include iostream #include string using namespace std; class Colleague; class ConcreteColleague1; class ConcreteColleague2; // 仲介者 class Mediator { public virtual void Send(const string message, Colleague *colleague) = 0; }; class ConcreteMediator public Mediator { private ConcreteColleague1 *_colleague1; ConcreteColleague2 *_colleague2; public void SetColleague1(ConcreteColleague1 *value) { _colleague1 = value; } void SetColleague2(ConcreteColleague2 *value) { _colleague2 = value; } virtual void Send(const string message, Colleague *colleague); }; // 同業者 class Colleague { protected Mediator *mediator; public Colleague(Mediator *mediator) { this- mediator = mediator; } }; class ConcreteColleague1 public Colleague { public ConcreteColleague1(Mediator *mediator) Colleague(mediator) { } void Send(const string message) { mediator- Send(message, this); } void Notify(const string message) { cout "Colleague1 gets message " message endl; } }; class ConcreteColleague2 public Colleague { public ConcreteColleague2(Mediator *mediator) Colleague(mediator) { } void Send(const string message) { mediator- Send(message, this); } void Notify(const string message) { cout "Colleague2 gets message " message endl; } }; /////// void ConcreteMediator Send(const string message, Colleague *colleague) { if (colleague == _colleague1) { _colleague2- Notify(message); } else { _colleague1- Notify(message); } } /////// int main() { ConcreteMediator *m = new ConcreteMediator(); ConcreteColleague1 *c1 = new ConcreteColleague1(m); ConcreteColleague2 *c2 = new ConcreteColleague2(m); m- SetColleague1(c1); m- SetColleague2(c2); c1- Send("How are you?"); c2- Send("Fine, thanks"); delete c1; delete c2; delete m; return 0; } Real World example #include iostream #include string #include map using namespace std; class Participant; // Mediator class class AbstractChatroom { public virtual void Register(Participant *participant) = 0; virtual void Send(const string from, const string to, const string message) = 0; }; // ConcreteMediator class class Chatroom public AbstractChatroom { private map string, Participant* _participants; public virtual void Register(Participant *participant); virtual void Send(const string from, const string to, const string message); }; // Colleague class class Participant { private Chatroom *_chatroom; string _name; public Participant(const string name) { _name = name; } string getName() { return _name; } void setChatroom(Chatroom *chatroom) { _chatroom = chatroom; } Chatroom* getChatroom() { return _chatroom; } void Send(const string to, const string message) { _chatroom- Send(_name, to, message); } virtual void Receive(const string from, const string message) { cout from " to " _name " \ " message "\ " endl; } }; // ConcreteColleague class class Beatle public Participant { public Beatle(const string name) Participant(name) { } virtual void Receive(const string from, const string message) { cout "To a Beatle "; Participant Receive(from, message); } }; class NonBeatle public Participant { public NonBeatle(const string name) Participant(name) { } virtual void Receive(const string from, const string message) { cout "To a non-Beatle "; Participant Receive(from, message); } }; ///// void Chatroom Register(Participant *participant) { Participant *p = _participants[participant- getName()]; if (p == NULL) { // register participant- setChatroom(this); _participants[participant- getName()] = participant; } } void Chatroom Send(const string from, const string to, const string message) { Participant *participant = _participants[to]; if (participant != NULL) { participant- Receive(from, message); } } /////// int main() { // create chatroom Chatroom *chatroom = new Chatroom; // create participants and register them Participant *George = new Beatle("George"); Participant *Paul = new Beatle("Paul"); Participant *Ringo = new Beatle("Ringo"); Participant *John = new Beatle("John"); Participant *Yoko = new NonBeatle("Yoko"); chatroom- Register(George); chatroom- Register(Paul); chatroom- Register(Ringo); chatroom- Register(John); chatroom- Register(Yoko); // Chatting participants Yoko- Send("John", "Hi John!"); Paul- Send("Ringo", "All you need is Love"); Ringo- Send("George", "My sweet Lord"); Paul- Send("John", "Can t buy me love"); John- Send("Yoko", "My sweet love"); delete George; delete Paul; delete Ringo; delete John; delete Yoke; delete chatroom; return 0; } 参考サイト デザインパターンを“喩え話”で分かり易く理解する http //www.netlaputa.ne.jp/~hijk/study/oo/designpattern.html TECHSCORE http //www.techscore.com/tech/DesignPattern/index.html/ Programing Place http //www.geocities.jp/ky_webid/index_old.html デザインパターンの骸骨たち http //www002.upp.so-net.ne.jp/ys_oota/mdp/ デザインパターンの使い方 Mediator http //japan.internet.com/developer/20090106/26.html
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原文:Audio Device Document 1.0(PDF) USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 36 4 Descriptors The following sections describe the standard and class-specific USB descriptors for the Audio Interface Class. 4.1 Device Descriptor Because audio functionality is always considered to reside at the interface level, this class specification does not define a specific audio device descriptor. For audio-only devices, the device descriptor must indicate that class information is to be found at the interface level. Therefore, the bDeviceClass field of the device descriptor must contain zero so that enumeration software looks down at the interface level to determine the Interface Class. The bDeviceSubClass and bDeviceProtocol fields must be set to zero. All other fields of the device descriptor must comply with the definitions in Section 9.6.1, “Descriptor” of the USB Specification. There is no class-specific device descriptor. 4.2 Configuration Descriptor In analogy to the device descriptor, an audio configuration descriptor is applicable only in the case of audio-only devices. It is identical to the standard configuration descriptor defined in Section 9.6.2, “Configuration” of the USB Specification. There is no class-specific configuration descriptor. 4.3 AudioControl Interface Descriptors The AudioControl (AC) interface descriptors contain all relevant information to fully characterize the corresponding audio function. The standard interface descriptor characterizes the interface itself, whereas the class-specific interface descriptor provides pertinent information concerning the internals of the audio function. It specifies revision level information and lists the capabilities of each Unit and Terminal. 4.3.1 Standard AC Interface Descriptor The standard AC interface descriptor is identical to the standard interface descriptor defined in Section 9.6.3, “Interface” of the USB Specification, except that some fields have now dedicated values. Table 4-1 Standard AC Interface Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 9 1 bDescriptorType 1 Constant INTERFACE descriptor type 2 bInterfaceNumber 1 Number Number of interface. A zero-based value identifying the index in the array of concurrent interfaces supported by this configuration. 3 bAlternateSetting 1 Number Value used to select an alternate setting for the interface identified in the prior field. |4|bNumEndpoints|1|Number|Number of endpoints used by this interface (excluding endpoint 0). This number is either 0 or 1 if the optional status interrupt endpoint is present.| USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 37 Offset Field Size Value Description 5 bInterfaceClass 1 Class AUDIO. Audio Interface Class code (assigned by the USB). See Section A.1, “Audio Interface Class Code.” 6 bInterfaceSubClass 1 Subclass AUDIOCONTROL. Audio Interface Subclass code. Assigned by this specification. See Section A.2, “Audio Interface Subclass Codes.” 7 bInterfaceProtocol 1 Protocol Not used. Must be set to 0. 8 iInterface 1 Index Index of a string descriptor that describes this interface. dummy 4.3.2 Class-Specific AC Interface Descriptor The class-specific AC interface descriptor is a concatenation of all the descriptors that are used to fully describe the audio function, i.e. all Unit Descriptors (UDs) and Terminal Descriptors (TDs). The total length of the class-specific AC interface descriptor depends on the number of Units and Terminals in the audio function. Therefore, the descriptor starts with a header that reflects the total length in bytes of the entire class-specific AC interface descriptor in the wTotalLength field. The bcdADC field identifies the release of the Audio Device Class Specification with which this audio function and its descriptors are compliant. The bInCollection field indicates how many AudioStreaming and MIDIStreaming interfaces there are in the Audio Interface Collection to which this AudioControl interface belongs. The baInterfaceNr() array contains the interface numbers of all the AudioStreaming and MIDIStreaming interfaces in the Collection. The bInCollection and baInterfaceNr() fields together provide all necessary information to determine which interfaces together constitute the entire USB interface to the audio function, i.e. describe the Audio Interface Collection. The order in which the Unit and Terminal descriptors are reported is not important because every descriptor can be identified through its bDescriptorType and bDescriptorSubtype field. The bDescriptorType field identifies the descriptor as being a class-specific interface descriptor. The bDescriptorSubtype field further qualifies the exact nature of the descriptor. The following table defines the class-specific AC interface header descriptor. Table 4-2 Class-Specific AC Interface Header Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 8+n 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant HEADER descriptor subtype. 3 bcdADC 2 BCD Audio Device Class Specification Release Number in Binary-Coded Decimal. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 38 Offset Field Size Value Description 5 wTotalLength 2 Number Total number of bytes returned for the class-specific AudioControl interface descriptor. Includes the combined length of this descriptor header and all Unit and Terminal descriptors. 7 bInCollection 1 Number The number of AudioStreaming and MIDIStreaming interfaces in the Audio Interface Collection to which this AudioControl interface belongs n 8 baInterfaceNr(1) 1 Number Interface number of the first AudioStreaming or MIDIStreaming interface in the Collection. … … … … … 8+(n-1) baInterfaceNr(n) 1 Number Interface number of the last AudioStreaming or MIDIStreaming interface in the Collection. This header is followed by one or more Unit and/or Terminal Descriptors. The layout of the descriptors depends on the type of Unit or Terminal they represent. There are seven types of Unit and Terminal Descriptors possible. They are summarized in the following sections. The first four fields are common for all Unit and Terminal Descriptors. They contain the Descriptor Length, Descriptor Type, Descriptor Subtype, and Unit or Terminal ID. Each Unit and Terminal within the audio function is assigned a unique identification number, the Unit ID (UID) or Terminal ID (TID), contained in the bUnitID or bTerminalID field of the descriptor. The value 0x00 is reserved for undefined ID, effectively restricting the total number of addressable Entities in the audio function (both Units and Terminals) to 255. Besides uniquely identifying all addressable Entities in an audio function, the IDs also serve to describe the topology of the audio function; i.e. the bSourceID field of a Unit or Terminal descriptor indicates to which other Unit or Terminal this Unit or Terminal is connected. 4.3.2.1 Input Terminal Descriptor The Input Terminal descriptor (ITD) provides information to the Host that is related to the functional aspects of the Input Terminal. The Input Terminal is uniquely identified by the value in the bTerminalID field. No other Unit or Terminal within the same alternate setting of the AudioControl interface may have the same ID. This value must be passed in the TerminalID field of each request that is directed to the Terminal. The wTerminalType field provides pertinent information about the physical entity that the Input Terminal represents. This could be a USB OUT endpoint, an external Line In connection, a microphone, etc. A complete list of Terminal Type codes is provided in a separate document, USB Audio Terminal Types, that is considered part of this specification. The bAssocTerminal field is used to associate an Output Terminal to this Input Terminal, effectively implementing a bi-directional Terminal pair. If the bAssocTerminal field is used, both associated Terminals must belong to the bi-directional Terminal Type group. If no association exists, the bAssocTerminal field must be set to zero. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 39 The Host software can treat the associated Terminals as being physically related. In many cases, one Terminal can not exist without the other. A typical example of such a Terminal pair is an Input Terminal, which represents the microphone, and an Output Terminal, which represents the earpiece of a headset. The bNrChannels, wChannelConfig and iChannelNames fields together constitute the cluster descriptor. They characterize the cluster that leaves the Input Terminal over the single Output Pin (‘downstream’ connection). For a detailed description of the cluster descriptor, see Section 3.7.2.3, “Audio Channel Cluster Format.” An index to a string descriptor is provided to further describe the Input Terminal. The following table presents an outline of the Input Terminal descriptor. Table 4-3 Input Terminal Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 12 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant INPUT_TERMINAL descriptor subtype. 3 bTerminalID 1 Constant Constant uniquely identifying the Terminal within the audio function. This value is used in all requests to address this Terminal. 4 wTerminalType 2 Constant Constant characterizing the type of Terminal. See USB Audio Terminal Types. 6 bAssocTerminal 1 Constant ID of the Output Terminal to which this Input Terminal is associated. 7 bNrChannels 1 Number Number of logical output channels in the Terminal’s output audio channel cluster. 8 wChannelConfig 2 Bitmap Describes the spatial location of the logical channels. 10 iChannelNames 1 Index Index of a string descriptor, describing the name of the first logical channel. 11 iTerminal 1 Index Index of a string descriptor, describing the Input Terminal. 4.3.2.2 Output Terminal Descriptor The Output Terminal descriptor (OTD) provides information to the Host that is related to the functional aspects of the Output Terminal. The Output Terminal is uniquely identified by the value in the bTerminalID field. No other Unit or Terminal within the same alternate setting of the AudioControl interface may have the same ID. This value must be passed in the UnitID field of each request that is directed to the Terminal. The wTerminalType field provides pertinent information about the physical entity the Output Terminal represents. This could be a USB IN endpoint, an external Line Out connection, a speaker system etc. A USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 40 complete list of Terminal Type codes is provided in a separate document, USB Audio Terminal Types that is considered part of this specification. The bAssocTerminal field is used to associate an Input Terminal to this Output Terminal, effectively implementing a bi-directional Terminal pair. If the bAssocTerminal field is used, both associated Terminals must belong to the bi-directional Terminal Type group. If no association exists, the bAssocTerminal field must be set to zero. The Host software can treat the associated Terminals as being physically related. In many cases, one Terminal can not exist without the other. A typical example of such a Terminal pair is an Input Terminal, which represents the microphone, and an Output Terminal, which represents the earpiece of a headset. The bSourceID field is used to describe the connectivity for this Terminal. It contains the ID of the Unit or Terminal to which this Output Terminal is connected via its Input Pin. The cluster descriptor, describing the logical channels entering the Output Terminal is not repeated here. It is up to the Host software to trace the connection ‘upstream’ to locate the cluster descriptor pertaining to this audio channel cluster. An index to a string descriptor is provided to further describe the Output Terminal. The following table presents an outline of the Output Terminal descriptor. Table 4-4 Output Terminal Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 9 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant OUTPUT_TERMINAL descriptor subtype. 3 bTerminalID 1 Constant Constant uniquely identifying the Terminal within the audio function. This value is used in all requests to address this Terminal. 4 wTerminalType 2 Constant Constant characterizing the type of Terminal. See USB Audio Terminal Types. 6 bAssocTerminal 1 Constant Constant, identifying the Input Terminal to which this Output Terminal is associated. 7 bSourceID 1 Constant ID of the Unit or Terminal to which this Terminal is connected. 8 iTerminal 1 Index Index of a string descriptor, describing the Output Terminal. 4.3.2.3 Mixer Unit Descriptor The Mixer Unit is uniquely identified by the value in the bUnitID field of the Mixer Unit descriptor (MUD). No other Unit or Terminal within the same alternate setting of the AudioControl interface may have the same ID. This value must be passed in the UnitID field of each request that is directed to the Mixer Unit. 1 - 6 - 11 - 16 - 21 - 26 - 31 - 36 - 41 - 46 - 51 - 56 - 61 - 66 - 71 - 76 - 81 - 86 - 91 - 96 - 101 - 106 - 111 - 116 - 121 - 126 ここを編集
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The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Problems with your private parts? Wake up and smell the petals!あなたの陰部に関する問題?起きて、花びらをかいでください! 参考資料 拡散状況 関連ページ Problems with your private parts? Wake up and smell the petals! あなたの陰部に関する問題?起きて、花びらをかいでください! 元記事(削除済み):http //mdn.mainichi.jp/culture/waiwai/news/20060303p2g00m0dm002000c 0 Problems with your private parts? Wake up and smell the petals! 2006,03,03 Josei Jishin 3/14 By Ryann Connell あなたの陰部に関する問題?起きて、花びらをかいでください! 2006,03,03 女性自身 3/14 ライアン・コネル記 1 Women can solve their hormonal problems and come out smelling like roses just by sniffing, well, roses, according to Josei Jishin (3/14). 女性はバラバラになったホルモンの調子を解消し、貞淑でいることが出来る――ただバラの匂いを嗅ぐだけで。週刊女性(3/14)より。 2 Japanese scientists say that roses have a healthy effect on women s hormonal balances, halting those horrid problems like period pain and premenstrual tension. バラには女性のホルモンバランスについて健康的な良い効能があり、生理痛や月経前緊張症のような忌まわしい煩わしさを止めてくれる、と日本の科学者は言う。 3 Roses can also apparently combat the effects of menopause and are being widely welcomed by women who aren t too keen in pumping themselves full of pharmaceuticals to achieve the same effect. さらにバラは、更年期による影響に対抗することが出来るようで、同様の効果を得るために大量の調合薬のお世話になることに乗り気でない女性たちから、大いに歓迎されている。 4 Scientists at make-up giant Kanebo s cosmetics and fragrances laboratory have also gone out and offered scientific proof that roses also have a positive effect on what the women s weekly euphemistically calls the body s "feminine parts," which actually mean the womb, ovaries and other appendages related to the sex organs. 化粧業界の巨人・カネボウのコスメ&フレグランス研究所の科学者も全力を尽くして、バラには身体の『女性の部分』――週刊女性自身はこのように婉曲的に呼んでいる――に好ましい効果がある、という科学的な根拠を提出している。『女性の部分』とは、実際には、子宮・卵巣・それ以外の性器周辺の部分である。 5 "We looked into how physical hormonal balance changed in women s bodies after smelling Rosa damascena (which is the scientific name for the flower s fragrance) and learned that there is a tendency for the smell to bring about a better balance in both male and female hormones in the body," Kanebo s Ryoichi Komagi tells Josei Jishin. "We were able to collate data that showed smelling the essential oils of the rose reduces hormones if there is an excess, and increases them if there is a deficiency." 「私たちは、ローザダマセニア(バラの芳香の学名)を嗅いだ後に女性の体内で自然なホルモンバランスがどのように変わるのか研究して、体内の男性ホルモンと女性ホルモン双方のバランスを良くする傾向がこの香りにはあることを突き止めました」と、カネボウの駒木亮一(コマギ・リョウイチ)は女性自身に語る。 バラのエッセンシャルオイルを嗅ぐと、ホルモンは過剰なときは減少し欠乏しているときは増加する、ということを示すデータを研究の結果として取りまとめました。 6 Any glut or paucity of hormones adversely affects the body s functions. But roses help to achieve the necessary hormonal balance, according to Komagi. ホルモンというものは過剰なときも欠乏しているときも身体機能に悪影響を及ぼす。 しかし、駒木によると、バラは必要なホルモンバランスをもたらす効果があるそうだ。 7 Aromatherapist Fumiko Berg agrees with the scientist. アロマセラピストのバーグ文子はこの科学者に同意する。 8 "Roses contain so few toxins, they re almost safe enough to use with babies. Phytohormones (hormones derived from vegetables) are found in such substances as clarysage, geraniums or hops and these can directly affect the body and, as such, disrupt a body s hormonal balance. Roses, though, don t have any phytohormones, so they aren t as harmful," the aromatherapist tells Josei Jishin. 「バラは毒素をほんのちょっぴりしかふくんでいないので、バラは赤ん坊につかえるほど十分に安全なのです。植物ホルモン(植物に由来するホルモン)はクラリー・セージやゼラニウム、ホップなどといった物質の中で見つかりますが、これらは身体に直接影響をおよぼすことがあって、身体のホルモンバランスを崩すこともあります。ですがバラは、いかなる植物ホルモンもふくんでいないので、有害ではないのです」と、このアロマセラピストは女性自身に語る。 9 "Roses quietly go to work on women s parts, helping support the body trying to achieve a balance." (By Ryann Connell) 「バラは静かに『女性の部分』に働いて、身体がバランスをとることを助けようとします」 (ライアン・コネル記) 10 March 3, 2006 2006年3月3日 参考資料 駒木亮一 カネボウ化粧品製品開発研究所 主任調香師 バーグ文子 http //spysee.jp/%E3%83%90%E3%83%BC%E3%82%B0%E6%96%87%E5%AD%90/1086306/ http //www.lsajapan.com/schl/instr.html 拡散状況 Psychommu Gaijin 部分転載:http //pgaijin.blogspot.com/2006/03/mainichi-daily-news-waiwai-problems.html 海外ブログ http //curiousfructose.spaces.live.com/blog/cns!C36D760E155740D5!1691.entry 英語サイト http //z2.invisionfree.com/kinkikids/index.php?showtopic=1162 st=45(*1) 関連ページ Psychommu Gaijin WaiWaiの記事を転載した英語サイト:K 毎日新聞英語版から配信された記事2006年 毎日新聞英語版から配信された記事一覧その2 海外ブログに記事が及ぼした影響
https://w.atwiki.jp/mrfrtech/pages/94.html
Market Analysis Mobile banking is a service provided by a bank or other financial institutions and allows users to conduct financial transactions remotely using a mobile device. The devices such as smartphones or tablets are used for mobile banking, primarily for transferring money from one account to another and depositing a check by taking a picture. These are prominently provided features for mobile banking in the market. Moreover, it typically operates across applications developed for iPhone, Android, or other device platforms. Moreover, mobile banking is conducted with the availability of an internet or data connection to the mobile device. Depending on the feature provided in applications, the products and services included in mobile banking provide account balances and lists of the latest transactions, remote check deposits, funds transferred between beneficiary accounts, electronic bill payments, peer-to-peer payments, and others. The main concept of mobile banking is to offer online services that will offer dynamic banking services. Covid 19 is impacting the market segments and market share, and it is a way of life across the world. People are now acquiring online banking due to the shutdown and other issues. The advanced smartphone application and banking methods mapping other facilities are key drivers for the market. It is expected that the Mobile Banking Market will register USD 3.47 billion and a CAGR of 15.4% by 2030. High Adoption of Mobile Banking Apps In order to promote and increase customer satisfaction and expectations, the global mobile banking market is implementing a number of new initiatives and challenges. New clients are installing the most recent banking applications in order to make the best use of the technology that has been offered to benefit consumers. This is one of the primary factors that will directly accelerate the mobile banking industry during the anticipated assessment period. Aside from that, advanced smartphone applications are dynamic, the fundamental banking method that may also be the driving force behind market expansion. Due to the increased number of smartphone users worldwide, mobile banking s new subscribers are expected to increase significantly. Mobile banking also encourages and enables the recording, mapping, and close examination of the customer s financial situation. As a result, it has had a favorable impact on the growth of the mobile banking market. COVID-19 Pandemic to Positively Impact the Market According to the global mobile banking market analysis, customers make up a sizable portion of the whole market. There are numerous potential aspects in the mobile banking industry analysis that are reliant on a variety of factors. The COVID-19 pandemic has had a significant impact on the mobile banking market share and way of life around the world. People are conducting a growing number of transactions online in order to avoid visiting a bank branch. Many organizations have to fight a never-ending battle for survival and client relationships. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/2906 Competitive Outlook Notable players in the global mobile banking market include Dais Software Company (Bulgaria), Strands Inc. (U.S.), Ebanq B.V (Netherlands), Nymbus Inc. (U.S.), Apex Software Ltd. (Kenya), Temenos Group AG (Switzerland), Neptune Software PLC (U.K.), Fisa System (U.S.), Capital Banking Solutions (U.S.). Segmentation The global mobile banking market has been segmented into solution, technology, and The Mobile Banking Market is segmented into solution, Technology and deployment. Based on the Solution, the market is categorized into Customer Management, Mobile Banking Features, and Mobile Payment Features. The mobile payment features will dominate the market due to the use of the several UPI payment option and due to the pandemic as well as people prefer cashless payments. By Technology, the Mobile Banking Market is bifurcated into Wireless Application protocols, Standalone Mobile applications. Among them, the standalone segments will have a high market share as mobile banking has become the most secure and hassle-free process, increasing the market in the future. The Deployment variables are On-Cloud and On-Premise. Both segments are increasing the market value, but the on-cloud is expected to hold more than the on-premise as it is helpful for the storage of the data without having security concerns. Regional Analysis The Mobile Banking Market is studied in the regions such as Asia Pacific, North America, Europe and Latin America and the middle east and Africa. North America and Europe register the highest share of the market in 2018 and are expected to hold the same share in the forecast period. Due to the increase of new-age FinTech technologies, banks are upgrading their mobile banking applications to provide better-customized product offerings, enhanced customer experience, and convenience for their users. Asia-Pacific will dominate the market during the forecast period due to the increased use of digital banking platforms and robust economic growth. Other regions also have a good growth due to the enhancement of the market, and the market will experience growth shortly. Industry news TRAI dismisses the USSD fee on mobile banking. The regulator body said it is a bid to boost digital financial inclusion and protect the interests of ordinary feature phone users. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/mobile-banking-market-2906 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. 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RIFT 1.8 - 4/18/12 == FEATURES === INFERNAL DAWN NEW 20-PLAYER RAID = = FISHING AND SURVIVAL NEW TRADESKILLS = = GUILD FINDER = = LEADERBOARDS = GENERAL WORLD EVENTS RIFTS AND INVASIONS INSTANT ADVENTURE LOOKING FOR GROUP GUILD PERK COMBAT SOULS CLERICCABALIST DRUID INQUISITOR JUSTICAR PURIFIER SENTINEL WARDEN MAGEARCHON CHLOROMANCER DOMINATOR ELEMENTALIST NECROMANCER PYROMANCER STORMCALLER WARLOCK ROGUEBLADEDANCER MARKSMAN NIGHTBLADE RANGER RIFTSTALKER SABOTEUR WARRIORBEASTMASTER CHAMPION PALADIN PARAGON REAVER RIFTBLADE VOID KNIGHT WARLORD DEBUFF STACKING GROUPS AND PRIORITIESATTACK POWER DEBUFF 1 ATTACK POWER DEBUFF 2 SPELL POWER DEBUFF 1 SPELL POWER DEBUFF 2 ARMOR DEBUFF PHYSICAL DAMAGE TAKEN DEBUFF 1 PHYSICAL DAMAGE TAKEN DEBUFF 2 MAGIC DAMAGE TAKEN DEBUFF 1 MAGIC DAMAGE TAKEN DEBUFF 2 INCREASED CASTING TIME DEBUFF INCREASED CRITICAL HIT DEBUFF REDUCED HIT CHANCE DEBUFF CASTING COST INCREASE DEBUFF STRENGTH AND DEXTERITY DEBUFF PLANAR ATTUNEMENT ZONESDROUGHTLANDS EMBER ISLE IRON PINE PEAK SANCTUM PVP/WARFRONTS DUNGEONS, SLIVERS, RAIDS, and CHRONICLESHAMMERKNELL RUNES OF CORRUPTION [Chronicle] HAMMERKNELL [Raid] CRAFTING ITEMS COMMANDS AND MACROS GRAPHICS AND AUDIO UI/SETTINGS == FEATURES == Infernal Dawn The new 20-player Raid that challenges players with seven new boss encounters as they enter Mount Carcera to prevent the rise of Laethys and the release of Maelforge from his imprisonment beneath the volcano. Kick back on the shores and relax, or go on a wilderness adventure; the new Fishing and Survival skills let you do both! See more under FISHING AND SURVIVAL, listed below. Players and Guilds can have an easier time finding each other through the new Guild Finder tool. See GUILD FINDER below for how to use it! New Leaderboards feature allows you to compare and compete against your friends, guildmates, and other players in a variety of categories. More under LEADERBOARDS, below. All-new appearances and animations for Druid Faerie pets, Beastmaster Primal Companions, and Ranger pets! Instant Adventure comes to Ember Isle; level 50 characters can now join the action immediately with the new Ember Isle queue available in the Instant Adventure menu. Achievements that are partially completed are now highlighted in the In-Progress Achievements list on the Achievement window. = INFERNAL DAWN NEW 20-PLAYER RAID = Deep beneath Mount Carcera on Ember Isle, Laethys and Maelforge have joined forces to escape the ancient volcanic prison. It comes to the Ascended to fight back their efforts and prevent them from bringing fire and rage to Telara along with their followers. Infernal Dawn is a new Raid zone intended for 20 players who have gained some prior experience and spoils from battling Telara s threats in Hammerknell Fortress. Access to the deeper bosses of Infernal Dawn will be released in several stages following the 1.8 update to give raids time to learn and experience the different encounters over time. Even Hammerknell-geared characters will find valuable equipment obtained throughout the Infernal Dawn raid. = FISHING AND SURVIVAL NEW TRADESKILLS = Two new tradeskills are now available Fishing and Survival, which deal with fishing equipment, catching fish, turning them into handy buff foods, and camping gear that provides the Rested buff. Either or both of these skills can be learned alongside your existing three tradeskills and will not take up one of those slots. See the new Fishing trainers in Sanctum or Meridian, or go talk to the introductory NPCs and trainers in Argent Glade or Kelari Refuge to get started! The enterprising Fisher will find various treasure, artifacts, or even companion pets in addition to food materials. An adventurous Survivalist can not only cook fish into delicious meals - that provide a variety of benefits - but also craft tents and bedrolls to bring some comfort to the outdoors. = GUILD FINDER = To better assist the meeting of guilds looking for members and free agents looking for a guild to call home, the Guild Finder tool has been introduced in 1.8. Press Shift+G, or select Guild Finder from the Social menu, to pop open the Guild Finder for characters not in a guild. Choose from several criteria on your search for a good guild match such as guild size, roles needed, playstyle, and more! Contact guild recruiters directly from the tool; they ll receive a message if online or a mail if not currently available. Recruiters can also accept your invitation request if you happen to be offline, and you ll receive an in-game mail letting you know. For guilds, Senior Officers and above will have access to edit the guild s Recruitment tab by default. Access to the Recruitment tab and flagging of Recruiters are controlled via guild permissions. Guilds can set up their recruitment criteria and enter a description of their guild to control what appears in the Guild Finder. Guilds will only be listed in Guild Finder search results if they have checked the List In Guild Finder option on their Recruitment tab. = LEADERBOARDS = Characters can now compete and compare their activities via Leaderboards that track various stats and achievements in a wide variety of Ladders - PvE, PvP, Raiding, Crafting, and more! Characters will be placed in a League (Bronze, Silver, Gold, Platinum, Diamond) and Division for each of these Ladders. Compete on the Leaderboards within a Ladder to increase your score, gain a higher rank, and reach a higher League! On each Leaderboard, see where you re at among your Friends list, your Guildmates, the top 50 of your Wargroup, or Divisions that attempt to match your character up against similarly progressed characters. View Leaderboards via the Social menu button, or use the default hotkey ; . Leaderboard positions are tracked and can be shown for the current week, the previous week, and the best overall week (historic high). Your character s League is refreshed daily. In cases of extended absence, your character can rise or drop at most one League, as it will be updated on your next login. At the release of 1.8, Leaderboards will be using some recent historic data, but expect to see quite a bit of shuffling as the first week of live activity is shown. For some of the more involved boards, mousing over the Leaderboard s icon will show a tooltip with details on what activities count toward scores. The Leaderboard for Expert Darkening Deeps is temporarily disabled due to a timing issue. We are working on a fix and will re-enable the Leaderboard as soon as it’s ready! GENERAL We ve changed how quests that grant rewards through the diamond-shaped treasure icon (most noticeable when completing dungeons) are queued before you elect to obtain the reward. These now have a maximum limit on how many can be pending before the oldest outstanding rewards are lost. - Starting with 1.8, cash and experience-only rewards will be granted automatically at quest completion. You ll still need to manually redeem the ones that require you to select a reward. - You will be notified when approaching the cap of pending rewards from these types of quests. You ll always have access to the most recent ones gained, but the oldest ones in the list will be forfeited when you exceed the cap. A new equipment slot for crafted Seal items is now available. Recipes to create Seals are available beginning around level 40/skill level 225 for all production crafting skills with the exception of Runecrafting, and can be found on various crafting recipe merchants. New Chronicle daily quests are now offered. These can be picked up at Raj Tahleed in Meridian or Abbess Katia in Sanctum. Traveling between Porticulums within the same zone now has a cost of 1 gold for Stillmoor, Shimmersand, Iron Pine Peak, Moonshade Highlands, Droughtlands, Stonefield, and Gloamwood. The Treasure UI now displays on the right side of the screen by default, beneath the Rift progress meter. Fixed an issue causing the option to never auto-flag PvP to occasionally be ignored when attacking neutral but opposite-faction NPCs. Nimble mounts (90% speed increase) no longer require you to wait until level 30 to purchase them. They re now available for 25 platinum at level 25. Players can no longer un-equip their weapons while Mind Controlled. I m afraid we can t let you do that, Ascended. Added some variety to loading screens for higher level characters loading into Meridian and Sanctum. Daily and Weekly quests on offer should no longer change after a shard-only restart. Fixed a rare bug that could leave characters locked after transferring shards. WORLD EVENTS By popular demand, the Skirmish in the ________ Zone Events that ran during Phase 5 of the Carnival will now be available as random events in Shimmersand, Stillmoor, and Iron Pine Peak. World Event quests should either be properly autocompleted or removed at the change of event phases. Infernal Awakening in Scarwood Reach will now update from 5 Rifts, as indicated in the event text, rather than 10. RIFTS AND INVASIONS The Invasion Defeated splash text is no longer displayed for Invasions you don t have contribution toward defeating. Same goes for Footholds. Zone events in Scarlet Gorge and Scarwood Reach should have a longer start-up time after the initial announcements. Glowing Puresource will now drop during the Visions of Future Past zone event in high level zones when you re on the Frontline of the Planes or Shield of the Land quests. INSTANT ADVENTURE Instant Adventure comes to Ember Isle; level 50 characters can now join the action immediately with the new Ember Isle queue available in the Instant Adventure menu. When joining an Instant Adventure group in far away lands not yet discovered by your character, you can now respawn at appropriate local graveyards - not back at Meridian or Sanctum. Most Instant Adventure bosses can now be taunted. Death s Approach, Scaldwater Fields, and Firesand Desert have been split into smaller adventure locations to better define adventure objective areas. LOOKING FOR GROUP Group Queueing Updates When queuing for LFG as a group, the game now takes a snapshot of group members at the time of queuing. Once queued, group members can separate, add others, join raids or Instant Adventures, and not lose the queued status of the initial group members. They will not be automatically removed from the queue for changing group composition. Mousing over the LFG Queue status icon will show the names of people currently part of your LFG queue group. Fixed an edge case where a player with unspent Soul Points in a role not currently active would be kicked from the LFG queue when using a Porticulum. GUILD PERK Fixed Killing Spree and Blood Thirsty consuming each other when both were active. COMBAT While in combat, equipping weapons now triggers the global cooldown. If you are already in global cooldown at the time of equip/swap, it will cause the cooldown to be extended. Focus targets now persist if you move out of view of the target - also if the target is a friendly player and they die. Focus Target now displays proper health percentages if you have that option enabled. Fixed taunt abilities like Provoke causing linked NPCs in a group to not aggro with the target. Area of Effect abilities should no longer affect companion pets. Fixed an issue causing NPCs to rarely not face the target of their ability while casting. SOULS A new Ascended Power, Fury of the Ascended, has been created as a replacement for Anti-Planar Augmentation/Holy Champion that is available at all levels. This new ability is granted at level 1, and shares a 1-minute cooldown with Anti-Planar Augmentation/Holy Champion (if you have one of these). Anti-Planar Augmentation and Holy Champion are no longer available to be trained from merchants, though characters that already have one of these abilities will not lose them. Fury of the Ascended is meant to replace these Ascended Powers and allow players to become more familiar with how it works at earlier levels. Added a new option under Settings, "Recast Ground Channels", which is off by default. ※Turning the Recast Ground Channels option on will allow you to interrupt your ground-targeted channeled spells (like Pyromancer s Fire Storm) with a second cast and target area selection for the same spell. Abilities will no longer overwrite other versions of themselves that have superior Soul Tree-enhanced bonuses. Justicar NPCs will no longer use Sovereignty. Updated all ability tooltips for Warrior and Cleric abilities. Fixed a case where the more complex ability tooltips would have incorrect numbers shown. CLERIC A number of buffs have been converted to passive effects to help minimize the amount of rebuffing needed! CABALIST Lurking Decay Now a passive effect. You may need to swap roles once if you first log in with Cabalist as an active soul post-1.8. One less buff to recast! DRUID Druids have been reviewed to increase their DPS viability and address a lack of in-combat movement abilities. Pet abilities will no longer fail due to facing requirements. Brutal Impact Now increases the damage of Fervent Strike and Combined Effort by 3-9%. Crag Hammer Now properly calculates damage when proccing. Fae Step New ability available at 20 points. Teleports you directly to the target. 20 meter range, 15 second cooldown, no global cooldown. Hot-Blooded Now increases the Spell Power bonus of Bombard and Eruption of Life by 5-25%. No longer requires you to spent points in Rage of the Fae to obtain. Rage of the Fae Reduced cooldown to 2 minutes. Shield of Oak Now absorbs all damage types. Increases movement speed by 5% while active. Slothful Spirit The debuff now increases the target s casting costs by 50%. Spirit of the Wood Can now also trigger from Wild Strike. Stone Burst Ability Removed. Wild Strike Now hits 5 targets. INQUISITOR Nysyr s Rebuke Now properly requires line of sight to cast. JUSTICAR The below is intended to make Justicars less dependent upon avoidance (Dodge, Parry). They now have increased mitigation to compensate for these changes. Cavalier Now a passive effect. You may need to swap roles once if you first log in with Justicar as an active soul post-1.8. Devout Deflection Now adds 33-100% of your Wisdom to Parry, and 33-100% of your Intelligence to Dodge. Salvation Now a passive effect. You may need to swap roles once if you first log in with Justicar as an active soul post-1.8. Shield of Faith Now reduces damage taken by 3-15%. Sovereignty Now deals Life damage and stuns the target for 2 seconds. Stalwart Citadel Now adds 33-100% of your Wisdom value to Block. Supremacy Now reduces Physical damage taken by 9-18%. Thorvin s Law Now reduces non-Physical damage taken by 2-4% plus an additional 1.2% per point spent in Justicar over 26. PURIFIER Tweaked the way several Purifier spells stack together so Purifiers are less likely to block a major cooldown ability. Rite of the Ancestors Can no longer be cast on a target currently under the effect of Spiritual Conflagration. Ward of the Ancestors, Gathering of the Ancestors Can no longer be cast on a target currently under the effects of Spiritual Conflagration or Rite of the Ancestors. Restorative Flame No longer suffers from casting pushback. SENTINEL Empowering Light Now only selects targets that have a Poison, Disease, or Curse on them. Healing Invocation No longer suffers from casting pushback. Healing Communion Now heals for less in PvP. WARDEN Fixed line of sight requirements on Cascade, Orbs of the Tide, and Orbs of the Stream. Deluge The Revitalizing Water HoT now scales based on any HoTs existing on the target, not just ones you cast on them. No longer suffers from casting pushback. Healing Flood Now heals for less in PvP. Healing Spray Now heals for less in PvP. Overflow Now heals for less in PvP situations. Soothing Stream Now heals for less in PvP. MAGE The duration of various Mage DoTs are more standardized to help with more viable rotations. Toggled abilities, such as Internalize Charge, no longer cause Opportunity to proc. ARCHON Consuming Flames Can no longer be cast on a target under the effect of Purifier s Rite of the Ancestors or Spiritual Conflagration. Cleansing Flames Now removes one Poison, Disease, or Curse from up to 10 party or raid members in the target area. Only chooses targets that have an effect to remove. Leeching Flames Reduced duration to 8 seconds. Pillaging Stone The ability description will now correctly update the stats given by this buff as you spend points in Strength of Stone. Searing Vitality Reduced duration to 8 seconds. CHLOROMANCER Lifegiving Veil and Lifebound Veil Healing in PvP increased by 15%. Natural Conversion Fixed a case where this could be consumed by an existing damage over time effect instead of on the next damaging spell cast. Natural Healing No longer affected by pushback while casting. Withering Vine Now instant cast. Increased duration to 16 seconds. DOMINATOR Charged Shield Will no longer remove your Mage Armor buff if cast on an ally. Degeneration Fixed an issue with the damage portion not dealing the damage shown in the ability description. Haunting Pain Increased duration to 16 seconds. ELEMENTALIST Icy Carapace Increased duration to 16 seconds. Ignite Reduced duration to 8 seconds. NECROMANCER Corpse Explosion Increased duration to 30 seconds. Necrosis Reduced base duration to 10 seconds. Spending points in Flesh Rot now increases the duration of Necrosis by 2-6 seconds, increases base damage by 20-60%, and increases the benefit to Necrosis from Spell Power by 20-60%. PYROMANCER Ground of Strength The immunity effect now also grants immunity to Banish effects such as Rift Prison. STORMCALLER Fixed some spells granting Charge while Storm Guard is active. Forked Lightning Increased max number of targets this can hit to 8. Lightning Rod Fixed an issue where this was not impacting abilities that chain damage between targets, such as the Chloromancer s Nature s Fury. WARLOCK Defile Fixed Defile continuing to consume Charge if it was cleansed from the target. Empowered Darkness Now costs 75 Charge to cast, but no longer consumes Charge or blocks Charge gain while active. Reduced the damage bonus for the Warlock to 70% while Empowered Darkness is active. 15 second maximum duration. Life Leech Reduced base duration to 10 seconds. Spending points in Improved Life Leech now increases the duration of Life Leech by 2-6 seconds, increases its base damage by 20-60%, increases the benefit to Life Leech from Spell Power by 20-60%, and increases the amount healed by 10-30%. Opportunity Now has a 1-second internal cooldown. Sacrifice Life Damage Reduced cooldown to 30 seconds and increased the damage bonus granted to 20%. ROGUE BLADEDANCER Deadly Dance The damage bonus from Deadly Dance now only applies to Combo Point-generating attacks that use melee weapons. No longer applied to Saboteur Charges or ranged weapon Combo Point generators. False Blade Renamed to Meditative Trance. Functionality changed - now a Finisher that heals the Rogue over 12 seconds. Improved False Blade Renamed to Improved Meditative Trance. Functionality changed - increases the amount healed from Meditative Trance by 25-50%. MARKSMAN Electrified Munitions Damage now scales with Attack Power. Empowered Shot Energy cost reduced to 40 from 45. Eradicate No longer has a travel delay between use and hit. Strafe Fixed a bug where Strafe would not deal damage when channeled on a target-of-target. Vampiric Munitions The amount of healing siphoned has been reduced from 50% to 40%. Healing reduction remains at 50%. NIGHTBLADE Dusk to Dawn Fixed a bug where the Nightrage buff would not be applied if the first tick of Dusk to Dawn killed the target. Fell Blades The amount of healing siphoned has been reduced from 50% to 40%. Healing reduction remains at 50%. RANGER Improved Escape Artist Ability Removed - the functionality has been rolled into the base Escape Artist ability. Shadow Fire Fixed the Shadow Fire buff not applying if the target is killed or immune to damage on hit. Splinter Shot Energy cost reduced to 40 from 45. Steady Hand - New Ability Increases the effect of Attack Power on ranged weapon abilities by 5%, plus an additional 2% per point spent in Ranger above 26. Zardonis Ranger Crystal 2-piece Bonus now also reduces the Energy cost of Shadow Fire by 10. RIFTSTALKER Changed several abilities to make Riftstalker mitigation more consistent during encounters. Improved Guardian Phase Now also reduces damage taken from Physical attacks by 5% and non-Physical attacks by 7%. Rift Guard Now only absorbs 10% of incoming damage in PvP at its base level. Shadow Guard Now reduces Physical damage taken by 3-15%. Zardonis Riftstalker Crystal 2-piece bonus Functionality changed - now increases maximum health by 5%. SABOTEUR The goal of Saboteur changes in 1.8 is to make the Saboteur a competitive AOE DPS soul, in line with other AOE DPS souls like the Cabalist and Stormcaller, but based more on setup rotations for damage. Due to the below changes, character roles with soul points spent in Saboteur have received a free respec for that role. All Saboteur Charges can no longer be parried, dodged, blocked, or deflected. All Traps, except Land Mines, no longer have a cooldown. Shrapnel Charges are now removed when a character resurrects while in PvP. Bomb Specialist Damage increased by 5-25%, up from 3-15%. Now also reduces the Energy cost of Bombs by 1-5. Caltrop Charge Functionality changed - Now causes the target and surrounding enemies to Bleed for 10 seconds when detonated. Damage increased. Carpet Bombing Reduced cooldown to 1 minute from 2. Charge Booster Functionality changed - now increases the Attack Power contribution to damage of Charges by 10%. For every point spent in Saboteur above 21, the Attack Power contribution is increased by 3%. Chemical Bomb Duration of the effect increased to 10 seconds, up from 8. Damage adjusted. Combat Survival Ability removed. Combat Wounds - New Ability Increases the damage of Spike Charge and Caltrop Charge by 15-30%. Combined Arms New ability. Your Fragmentation Bomb detonates all Charges on the primary target. Existing Combo Points on the target trigger Shrapnel Bomb, dealing Physical damage to surrounding enemies. Demolition Specialist - Functionality Changed Now only takes a single point. Your Annihilation Bomb detonates all Charges on the primary target. Existing Combo Points on the target trigger Shrapnel Bomb, dealing Physical damage to surrounding enemies. Embers Charge Now deals damage and causes the target and surrounding enemies to take an additional 5% damage from non-physical attacks. Lasts 12 seconds per Charge. Fragmentation Bomb Reduced cooldown to 10 seconds from 15. High Explosives Functionality changed - your Fragmentation Bomb, Time Bomb, and Annihilation Bomb now cause the target and surrounding enemies to Bleed for 10 seconds. Now stacks up to 3 times. Improved Chemical Bomb - New Ability Available at 20 points. Increases the damage of Chemical Bomb by 15-30%. Improved Entangling Trap Moved from availability at 20 points to 15 points. Improved Spike Charge Ability removed. Increased Explosive Power Damage increased by 5-25%, up from 3-15%. Rapid Setup Reduced cooldown to 30 seconds from 1 minute. Spike Charge Duration of the effect increased to 10 seconds, up from 9. Damage Over Time interval is now every 2 seconds, down from 3. Damage adjusted. Splinter Charge Now deals damage and applies its debuff to the target and surrounding enemies. Reduces target armor by a fixed amount. Lasts 12 seconds per charge. The Trapper Ability removed. Trench Warfare New ability. Increases the Attack Power contribution to the damage of all Bombs, Traps, and Land Mines by 10%. Also affects Detonate. For every point spent in Saboteur above 26, the Attack Power contribution is increased by 5%. Zardonis Saboteur Crystal 2-Piece Bonus Functionality changed - now increases the damage of Blast Charge and Spike Charge by 30%. Zardonis Saboteur Crystal 4-Piece Bonus Functionality changed - now increases the damage of all Saboteur AOE abilities by 15%. WARRIOR Warriors have undergone some in-depth ability changes to make them scale better with Attack Power. The goal is to ensure that, as Warriors gain improved gear, their effectiveness increases in turn. Warriors no longer receive the bulk of their power from just weapons. All Warriors now get a passive buff called Building Fury, which gives increased Attack Power contribution to Finishers based on the number of Action Points used. Finishers no longer have their own individual damage increases based on Attack Points. All damaging abilities have been rebalanced to work with Attack Power being used in a more consistent manner. Increased the Block Absorption soft cap to 60%, and hard cap to 70%. Warrior attacks deal slightly lower damage in PvP at level 50. Effects that grant Attack Points - like the Paragon s Weapon Master - now show up properly in the combat log. Fixed a bug causing Reaver s Enraged Essence to appear to co-exist on a target with Beastmaster s Enraged Companion. BEASTMASTER Effects that increase the damage of Bleeds no longer boost the initial hit of Tearing Slash, Feral Sweep, Flesh Rip, Slashing Strike. Tearing Slash and Feral Sweep Both have been rebalanced due to their Bleed ignoring armor. Enraged Companion Should now properly grant the buff to your entire Raid. Protective Companion should always be removed. Fierce Strike Now buffs the pet rather than debuffing the target, which should help with stacking issues. Flesh Rip Will properly remove itself from the reactive ability UI when used. Primal Rage Reduced cooldown to 15 seconds, increased duration to 5-15 seconds. Now properly applies to the Beastmaster and their pet. No longer gives you the buff if your target has no Bleed effects, but will still consume a cooldown. Slashing Strike Fixed the delay before the ability deals its initial damage. Survival of the Fittest Ability changed. Now increases your damage by 0.2-1% per point spent in Beastmaster, and your pet s damage by 0.5-2.5% per point in Beastmaster. Rasmolov s Beastmaster Crystal 4-piece bonus reduced to 20% to be more in line with other Synergy Crystals. CHAMPION Bloodthirst now gains a 200% Attack Power contribution instead of a weapon damage modification. Cornered Beast Now has a 2.5 second duration, dealing damage every 0.5 seconds. Cooldown reduced to 30 seconds. Increased damage. Deadly Strikes No longer modifies Bleed damage effects. The first hit of Beastmaster Bleeds are still affected. Fixed a bug allowing Deadly Strikes to work with one-handed weapons in certain cases. Destroyer s Bearing Grants an Attack Point on 3-point Elemental or Physical damage-type Finishers 100% of the time. Bonuses from Intense Training now increase damage for Physical-based attacks only. In summary, Destroyer s Bearing Grants 1 Attack Point on all finishers, grants 35% damage bonus to Elemental-type attacks, and 50% damage bonus to Physical-type attacks. Disruptive Strike Now gains a 200% Attack Power contribution instead of a weapon damage modification. Cooldown lowered to 10 seconds from 15. Punishing Blow Increased damage. Slayer s Bearing Reduced to 3% critical strike damage bonus. Intense Training now increases the bonus by 3% per point. Take No Prisoners Now only increases the first hit of a Bleed effect. Titan s Strike No longer stuns the target, and deals damage to additional targets based on Attack Power. Cooldown reduced to 15 seconds. Also fixed a bug causing Titan s Strike to not be affected properly by Teaching of the Five Rings, Rift Fury, or Weapon Specialization. Weapon Specialization Increased to 0.6% ability damage increase per point spent in Champion. Rasmolov s Champion Crystal The 4-piece bonus damage for area of effect attacks has been reduced from 35% to 20%. Now only affects Mighty Blow, Cornered Beast, and Bladefury to be more in line with other Synergy Crystals. PALADIN Touch of Life, Life s Rapture Now heal for 50% of their normal value in PvP. Sweeping Strikes Removed the Life-damage portion of this ability, and increased Physical damage dealt. PARAGON Paired Strike, Path of the Hurricane, Path of the Raptor, Death Touch Now gain a 200% Attack Power contribution instead of a weapon damage modification. Bend Like the Reed Damage buff effect reduced to 5/12/25. Flurry Duration reduced to 2.5 seconds, dealing damage every 0.5 seconds. Cooldown reduced to 30 seconds. Increased damage. Force of Will Critical hit damage bonus reduced to 2-6%. Reaping Harvest Increased damage. Rising Waterfall Now has different damage effects based on whether you re Dual Wielding or not. Gains a 200% Attack Power contribution instead of a weapon damage modification. Increased the damage for non-dual-wielding to match that of Power Strike. Can now trigger Way of the Wind. Strike Like Iron Reduced to 10/20/30%. Teaching of the Five Rings Increased to 0.6% ability damage increase per point spent in Paragon. Way of the Mountain Now only enhances the damage of follow-up attacks when dual wielding. Way of the Wind Now deals damage based on Attack Power. Removed ranks 2 and 3 since all ranks have the same effect. Way of the Wind and Deadly Grace can no longer trigger Burst abilities. Weapon Master Now triggers off of follow-up attacks. Grants its Attack Point 100% of the time. REAVER Blood Fever Fixed a calculation that caused Blood Fever to deal higher damage than intended. Reduced the amount of damage Blood Fever deals in PvP. Cyclone Strike Fixed the tooltip reporting the same damage twice. RIFTBLADE Damage of all Burst abilities has been rebalanced; they ve been reduced to reflect that they are off the global cooldown. Avatar of the Rift Now deals damage based on Attack Power. Burning Blood Now bases damage off of your Attack Power. Enhanced Burst For 6 seconds after using a Burst, now applies a 10-30% damage bonus to Elemental attacks that do not consume Attack Points. Fiery Burst Now has a 10 second duration and 8 second cooldown. Icy Burst New ability available at 2 points in Riftblade. Finisher ability that deals Water damage on the next attack. Improved Freeze Armor Removed. Scald - New ability replacing Improved Freeze Armor. Deals 10-20% of the damage done by Icy Burst as Air damage when used against someone under the effect from Fiery Burst. Rift Fury Now affects all attacks, similar to Teaching of the Five Rings or Weapon Specialization. Increased to 0.6% non-physical ability damage increase per point spent in Riftblade. Rift Storm Has been changed to more closely match Cornered Beast and Flurry. Lasts 2.5 seconds and hits every 0.5 seconds. Cooldown reduced to 30 seconds. Rift Strike Now gains a 200% Attack Power contribution instead of a weapon damage modification. Rift Surge Fixed a calculation that caused Rift Surge to deal higher damage than intended. Tooltips should also now be consistent on this ability and effects. Static Shock Now deals damage based on your Attack Power. Storm Blade Duration lowered to 5 seconds instead of 6. Now deals damage based on your Attack Power. Rasmolov s Riftblade Crystal 4-piece bonus increased to 20% and no longer requires Riftwalk. Should now be more in line with other Synergy Crystals. VOID KNIGHT Fusion of Flesh Now heals for 50% of its normal value in PvP. Residual Absorption Duration reduced to 0.5-1 second. Rift Shield Can no longer be cast on a target under the effect of Purifier s Rite of the Ancestors or Spiritual Conflagration. Rift Tap Fixed a calculation that caused Rift Tap to deal higher damage than intended. Spell Breaker Fixed a bug causing this to remove more effects than indicated. WARLORD No Permission to Die Now has a 60 second cooldown and lasts for 10 seconds. DEBUFF STACKING GROUPS AND PRIORITIES All player debuffs have been assigned priorities within their stacking groups. Less powerful debuffs should no longer overwrite the more powerful ones within each category - the order below does not indicate overwrite priority within a group. ATTACK POWER DEBUFF 1 Druid Trickster Spirit Riftstalker Rift Disturbance Saboteur Debilitating Trap Paladin Pacifying Strike ATTACK POWER DEBUFF 2 Archon Waning Power Necromancer Looming Demise SPELL POWER DEBUFF 1 Riftstalker Rift Disturbance Saboteur Debilitating Trap Paladin Pacifying Strike SPELL POWER DEBUFF 2 Archon Waning Power Necromancer Looming Demise ARMOR DEBUFF Marksman Lightning Fury Ranger Piercing Shot Saboteur Splinter Charge Champion Mark of Inevitability Warlord Leader’s Mark Reaver Ravaging Strike PHYSICAL DAMAGE TAKEN DEBUFF 1 Archon Illuminate Chloromancer Wild Growth Bard Coda of Jeopardy Warlord Spotter s Order PHYSICAL DAMAGE TAKEN DEBUFF 2 Shaman Vengeance of the Piercing Cold Archon Ashen Defense Bard Coda of Cowardice MAGIC DAMAGE TAKEN DEBUFF 1 Inquisitor Clinging Spirit Justicar Censure Warlock Neddra s Torture Saboteur Embers Charge MAGIC DAMAGE TAKEN DEBUFF 2 Inquisitor Spiritual Deficiency Archon Crumbling Resistance Elementalist Exposure Bard Coda of Distress INCREASED CASTING TIME DEBUFF Cabalist Nebulous Haze Archon Lingering Dust Dominator Accelerated Decay INCREASED CRITICAL HIT DEBUFF Sentinel Luminous Gaze Assassin Lethal Poison Champion Mark of Extermination REDUCED HIT CHANCE DEBUFF Ranger Dire Wolf Howl Warlord Battlefield Distraction Reaver Blood Fever CASTING COST INCREASE DEBUFF Dominator Transference Druid Slothful Spirit STRENGTH AND DEXTERITY DEBUFF Archon Pillaging Stone PLANAR ATTUNEMENT Rogue and Warrior Weapon PA bonuses have been changed in line with Calling-based Attack Power updates. Instead of increasing weapon DPS by 0.2 for every point spent in a weapon PA node, you will now gain 2 Attack Power per Planar Attunement point spent in Weapon PAs for each appropriate weapon equipped. The Warrior two-handed weapon mastery will give an additional 2 Attack Power per point invested (since only one of these weapons can be equipped). Attack Power bonuses are also applied to your pet. Warrior War Focused Strikes debuff is now removed when a player dies. Cleric War Mark of Purification Functionality changed. Now, your single-target cleanses have a 5-25% chance to remove an additional Curse, Disease, or Poison effect. Cleric War Blessing of the Martyr Functionality changed. Your attacks have a 15-30% chance to make enemy players vulnerable, increasing their damage taken by 1% for 10 seconds. Stacks up to 5 times. Mage War Rift Tomb Fixed an issue where Rift Tomb could be parried, dodged, or miss. Rogue War Expedited Wounds Functionality changed. Reduces damage taken from Critical Hit attacks by 1-5%. ZONES DROUGHTLANDS Thwarting the Emberlord Fixed an edge case that could cause this quest to not function properly. EMBER ISLE The Raid Rift tear in Fort Zarnost no longer blocks attackable objects for PvP Rifts. IRON PINE PEAK Updated quest flow and population around Howling Caves and Cloudborne Caverns. SANCTUM Divine Work, Divine Rewards Increased the power of the Blade of Light reward to better match the other rewards from this quest. PVP/WARFRONTS Group Queueing Updates When queuing for Warfronts as a group, the game now takes a snapshot of group members at the time of queuing. Once queued, group members can separate, add others, join raids or Instant Adventures, and not lose the queued status of the initial group members. They will not be automatically removed from the queue for changing group composition. Mousing over the Warfront Queue status icon will show the names of people currently part of your Warfront queue group. When Silenced or Disarmed in PvP, you now see a Silenced! or Disarmed! message immediately in scrolling combat text. Belts are now included in set bonus groups for the PvP Armor sets. Many item effects and Essences have had their healing efficiency reduced in PvP combat. The Guild Quest Lowering their Defenses now updates for Mercenaries. The Battle for Port Scion Increased the health of Saerloth the Avenger, Executor Khazik, Ithluk the Maimed, Custodian Leyr, Blade Master Keelan, Veylara, and Vachii Odego by 50%. Achievements Flawless Victory - Whitefall Steppes Achievement no longer depends on Shutout at Whitefall Steppes being completed. Fixed an edge case where you could sometimes enter a Warfront while dead. Sheepish Concoction and Scotty s Sheeping Wand can no longer be used in Warfronts. DUNGEONS, SLIVERS, RAIDS, and CHRONICLES All Expert and Master mode dungeons now drop Corrupted Souls from the final boss. All Standard-mode dungeons and Chronicles now drop Malformed Souls from the final boss. Raid Assistants can now Ready Check through the right-click character menu, just like Raid Leaders. Gilded Prophecy Fixed an issue with Rumbling Earth and Earthen Toil. HAMMERKNELL RUNES OF CORRUPTION [Chronicle] The zone quest now completes after defeating the Rune King and Prince Dollin to fix a case where the quest would remain non-completed. The King and Prince s loot chest now appears in the Throne Room. HAMMERKNELL [Raid] Inwar Darktide and Inquisitor Garau are now available after only Murdantix has been defeated, rather than after Murdantix and all downstairs bosses. Defeating Inwar and Garau still opens the portal to the Harbor and allows you to approach Jornaru and Akylios. Reduced the health of base population throughout most of the zone. Rune King Molinar Increased casting time of both King and Prince s versions of Consuming Essence. Reduced health of Incorporeal Revenant. Increased the damage reduction Mages receive against Prince Dollin s Life Rend and Terminate Life abilities. Estrode Fixed Flaming Breath ignoring the effect of absorption shield. Grugonim Reduced Grugonim s health. Increased duration of Bloodplague Essence. Reduced the maximum health reduction applied by Manifested Death. Inquisitor Garau Reduced Garau s health. CRAFTING A new equipment slot for crafted Seal items is now available. Recipes to create Seals are available beginning around level 40/skill level 225 for all production crafting skills with the exception of Runecrafting, and can be found on various crafting recipe merchants. New crafting daily quests are available for characters with 300 skill! All Planar Essences should now be able to be Salvaged or Runebroken appropriately. Harvestable mobs from levels 40-44 now grant Titanium when mined. Butchering Bulk recipes have been added to Butchering Trainers for base materials. These new recipes will allow you to process 20 hide directly into 20 leather. Butchering skillups from creating leather have been normalized. Butchering Skill requirements for Butchering mobs have been normalized to improve the overall rate and progression of skilling up Butchering. Skinning now counts properly toward Achievements for harvesting. Foraging Bulk recipes have been added to Foraging Trainers for base materials. These new recipes will allow you to process 20 raw wood directly into 20 pieces of lumber. Foraging skillups from creating lumber have been normalized. Foraging Pristine Distillate now requires 260 Foraging skill to both learn the recipe and craft the item. Mining Bulk recipes have been added to Mining Trainers for base materials. These new recipes will allow you to process 20 ore directly into 20 bars. Mining skillups from creating bars have been normalized. Apothecary Glorified Healing Potion now requires 3 Twilight Bloom instead of 4 Basiliskweed Stems. Apothecary Heroic Rootcatch Brew now requires Twilight Bloom instead of Basiliskweed Stems. Apothecary Mighty Brightsurge Vials and Mighty Powersurge Vials now have comparable material requirements. Apothecary Pure Adrenalite, Etherialite, Saintstone, Thiefstone, Valorstone, and Vitalium now require Eternal Planar Dust instead of Endless Planar Dust. Apothecary Sheepish Concoction has its duration extended to 5 minutes. Recipe now requires Soulbind Leather instead of Reinforced Leather. Outfitter Recipes for Witchweave Cowl, Witchweave Breeches, and Witchweave Bag have had their skill level requirements adjusted to match the skill required to create the item. Outfitter Recipes for Steeled Leather Brigandine, Steeled Leather Boots, and Steeled Leather Leggings have had their skill level requirements adjusted to match the skill required to create the item. Outfitter Conditioned Leather Jerkin recipe has been adjusted to require more Steeled Leather and less Cinerium Bars. Outfitter Recipes for Implacable Steel Gauntlets have had their material requirements adjusted to be in line with other similar recipes. Weaponsmith Runeguard Blunderbuss now properly requires the Forge instead of a Workbench. Weaponsmith Recipes for Lightsmasher, Malevolent Greataxe, and Spark Smiter have their material requirements adjusted to be in line with other similar recipes. ITEMS Rogue defensive Essences have been added to Earth and Fire Planar Merchants in Sanctum and Meridian. Rift Faction Merchants now sell new Runes that will add resistances to your Planar Focus! Several Mage items from Hammerknell have gotten a boost. Tweaked some Rogue items on the Hammerknell gear NPC. Fixed the misspelling of Abyssal Signet. Artifact Top DPS Build Now has a shiny new icon! Ember Isle collectible books are now Bind On Pickup to match other collectible books in the game. Exalted Healing Tonic has its tooltip updated to reflect the actual amount healed. Lesser Glittering Windstone and Lesser Coruscating Windstone can now be equipped in the same Focus. Philter of Power now has a stacking priority and should no longer be overwritten by a weaker buff. Planar Defender s Maul is available for purchase again. Poisonous Coating The poison damage will now only proc from ranged weapon attacks and not any ranged attack. Transplanar Synergy Crystals can now be equipped at level 42, to match the equipment levels of the first Transplanar set items. The 4-piece set bonus for Stalwart s Battlegear now correctly deals Death-type damage. The 4-piece set bonus for Deathbringer s Battlegear now correctly deals Air-type damage. COMMANDS AND MACROS /who results now include a player s guild. Typing /a or /artifact in your inventory search bar (ctrl+f) now highlights all artifacts in your inventory. Players who are not party leaders can now recommend people to be invited to the group by using the /invite command or right clicking the desired person s portrait and selecting Recommend Invite . You can now use the command /combatlog 1 and /combatlog 0 to explicitly turn combat logging on or off (it previously would toggle the current setting). Addon-style @ specifiers in Macros are now supported even if Addons are disabled game-wide. GRAPHICS AND AUDIO Adjusted the sound of steam vents in Ember Isle to use less computery resources when audible. Optimized loading of textures and sky around Rifts for improved performance. Slowed down the forward walking speed of characters along with the animation so characters at a walk move more naturally. Run speed and backwards walking speed are unchanged. UI/SETTINGS Added a new Setting checkbox to the Combat panel to control whether Target Nearest Enemy uses or ignores the front-of-character targeting cone. The new Sort By Progress button on the Artifact window allows you to sort your Artifact sets based on how complete they are! Added Friends Online and Guild Online UI to the menu button tray that displays how many of your friends and guild members are currently online. It can be moved via Layout Editor. The Planar Attunement window now remembers the last PA tree you were viewing if you re-log and open the window again. Planar Attunement tree buttons can now be dragged to the ability bar, and used to open specific trees. The World Event Track option now actually remembers your chosen setting between logins. If an event is untracked during a phase change, the tracking will be turned on again automatically to show the new phase info. Planar Attunement Rest-bonus experience once again displays properly in the combat log. Scrolling combat text now displays details for Absorbed damage. Targets that are immune to interrupts should now *always show the gold cast bar when casting. In addition to the gold casting bar, non-interruptible abilities now have a fancy spiky cast bar frame. The Usable Only checkbox on the Auction House now filters crafting recipes that you ve already learned. Canceling or creating an auction now preserves your scroll position on the Auctions window. Fixed a bug causing secondary hotbars to be cleared under some circumstances. The Achievement score displayed on the Guild Roster should now always match the total displayed on a character s Achievements window. Tooltips for crafted and augmented first-on-shard items now display correct stats. Optimized loading of Guild Banks and fixed them occasionally opening without a vault being displayed. The quest sticky usable-item icon is now a bit larger. Widened the ability mouseover and Soul Tree tooltips to get more room for text. Added a proper error message for trying to preview items while polymorphed. Added some more details to the confirmation box that shows after copying a character to the PTS.
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概要 PLEADES Season1は2020年5月10日から5月31日まで開催されたリーグ大会です。 +ルール キャスター ・けーしん https //twitter.com/F7Ksin ・ちんぷろ https //twitter.com/Tinpro_JPN アーカイブ +開く 賞金 賞金¥200,000と副賞としてe-suppleが優勝チームに送られました。 順位 賞金 チーム 🥇1st ¥200,000 Noname Nix 🥈2nd - REJECT 🥉3rd - JUPITER Hybrid Eclipse 5th - 芝刈り機 6th - XieL Gaming ※夜桜がXieL Gamingとの昇格戦に勝利し、次シーズンから参戦。 参加チーム Noname Nix 1 NN_xocAs 2 NN_No.6 3 NN_Vortex 4 NN_konAr. 5 NN_Dolaky 6 NN_竹下 REJECT 1 RC_carly 2 RC_たーとる 3 RC_kou 4 RC_Cs7hamster 5 RC_McQueen 6 ぷらーな JUPITER 1 JUP_RisaCAT 2 JUP_Ranpo 3 JUP_AyuyK 4 JUP_Land 5 xLiA74 6 TBD Hybrid Eclipse 1 HE.Koro 2 HE.dora 3 HE.BALR 4 HE.B4Y4K 5 HE.iumyx 6 TBD 芝刈り機 1 芝刈り機ゝ脱兎 2 芝刈り機ゝ正義 3 芝刈り機ゝ恐竜 4 芝刈り機ゝ猫茶 5 芝刈り機ゝ樂茶 6 TBD XieL Gaming 1 Penchan 2 Cecile 3 Erevas 4 BabyTan 5 Kaito本物 6 TBD 結果 ・Aリーグ AリーグはJUPITER、Noname Nix、XieL Gamingの3チーム。 順位 チーム マッチ ラウンド1 ラウンド2 1 Noname Nix 2-0 3 0 3 1 2 JUPITER 1-1 0 3 3 1 3 XieL Gaming 0-2 1 3 1 3 ・Bリーグ BリーグはREJECT、Hybrid Eclipse、芝刈り機の3チーム。 ※芝刈り機のルール違反(*1)によってHybrid Eclipseが二位に繰り上がっています。 順位 チーム マッチ ラウンド1 ラウンド2 1 REJECT 2-0 3 0 3 0 2 Hybrid Eclipse 1-1 0 3 0 3 3 芝刈り機 0-2 3 0 0 3 本戦 -マッチの詳細 準決勝 Noname Nix Hybrid Eclipse 200 STANDOFF 84 8 FIRING RANGE 3 200 RAID 144 REJECT JUPITER 200 STANDOFF 77 8 STANDOFF 5 200 RAID 144 決勝 NonameNix REJECT 200 STANDOFF 77 3 FIRING RANGE 8 200 RAID 153 8 FIRING RANGE 7 5、6位決定戦 芝刈り機 XieL Gaming 200 STANDOFF 150 8 SUMMIT 3 200 RAID 132 昇格戦 夜桜 XieL Gaming 200 STANDOFF 143 4 STANDOFF 8 200 RAID 174 4 FIRING RANGE 8 200 FIRING RANGE 124
https://w.atwiki.jp/mgnrc/pages/25.html
Wheel T1 Wheel T2 Wheel T3 Wheel T4 Wheel T5 Wheel T6 Wheel T7 Wheel T8 Wheel T9 Wheel T10 Wheel TX-1 Wheel T1 Health 210 Free 0 0 CPU Load 20 pFLOP Robot Ranking 20 Heal Rate 1.00 Resistivity 32 % Barrier Protection 20 % Mass 200.0 kg MaxSpeed Light 95 mph Light W.Thrusters 126 mph Heavy 62 mph MassPer Wheel Optimum 90 kG Max 373 kG Acceleration 6.0 ms2 DiminishingReturns Start 6 wheels End 12 wheels Overclocked Max Speed 278 mph Wheel T2 Health 395 265 20 12 CPU Load 21 pFLOP Robot Ranking 57 Heal Rate 1.00 Resistivity 32 % Barrier Protection 22 % Mass 244.0 kg MaxSpeed Light 96 mph Light W.Thrusters 128 mph Heavy 62 mph MassPer Wheel Optimum 142 kG Max 421 kG Acceleration 6.2 ms2 DiminishingReturns Start 6 wheels End 12 wheels Overclocked Max Speed 281 mph Wheel T3 Health 712 685 35 17 CPU Load 22 pFLOP Robot Ranking 160 Heal Rate 1.00 Resistivity 32 % Barrier Protection 24 % Mass 289.0 kg MaxSpeed Light 97 mph Light W.Thrusters 129 mph Heavy 63 mph MassPer Wheel Optimum 163 kG Max 644 kG Acceleration 6.3 ms2 DiminishingReturns Start 6 wheels End 12 wheels Overclocked Max Speed 284 mph Wheel T4 Health 1,235 1,550 50 23 CPU Load 23 pFLOP Robot Ranking 453 Heal Rate 1.00 Resistivity 32 % Barrier Protection 27 % Mass 333.0 kg MaxSpeed Light 98 mph Light W.Thrusters 130 mph Heavy 64 mph MassPer Wheel Optimum 184 kG Max 916 kG Acceleration 6.5 ms2 DiminishingReturns Start 6 wheels End 12 wheels Overclocked Max Speed 287 mph Wheel T5 Health 2,050 3,385 75 30 CPU Load 24 pFLOP Robot Ranking 1,275 Heal Rate 1.00 Resistivity 32 % Barrier Protection 29 % Mass 378.0 kg MaxSpeed Light 99 mph Light W.Thrusters 132 mph Heavy 64 mph MassPer Wheel Optimum 208 kG Max 988 kG Acceleration 6.7 ms2 DiminishingReturns Start 6 wheels End 12 wheels Overclocked Max Speed 290 mph Wheel T6 Health 3,255 6,685 115 37 CPU Load 25 pFLOP Robot Ranking 3,587 Heal Rate 1.00 Resistivity 32 % Barrier Protection 31 % Mass 422.0 kg MaxSpeed Light 100 mph Light W.Thrusters 133 mph Heavy 65 mph MassPer Wheel Optimum 231 kG Max 1,053 kG Acceleration 6.9 ms2 DiminishingReturns Start 6 wheels End 12 wheels Overclocked Max Speed 293 mph Wheel T7 Health 4,932 12,435 180 46 CPU Load 26 pFLOP Robot Ranking 10,073 Heal Rate 1.00 Resistivity 32 % Barrier Protection 33 % Mass 467.0 kg MaxSpeed Light 101 mph Light W.Thrusters 134 mph Heavy 66 mph MassPer Wheel Optimum 252 kG Max 1,110 kG Acceleration 7.1 ms2 DiminishingReturns Start 6 wheels End 12 wheels Overclocked Max Speed 296 mph Wheel T8 Health 7,113 24,195 300 58 CPU Load 27 pFLOP Robot Ranking 28,243 Heal Rate 1.00 Resistivity 32 % Barrier Protection 36 % Mass 511.0 kg MaxSpeed Light 102 mph Light W.Thrusters 136 mph Heavy 66 mph MassPer Wheel Optimum 276 kG Max 1,163 kG Acceleration 7.3 ms2 DiminishingReturns Start 6 wheels End 12 wheels Overclocked Max Speed 298 mph Wheel T9 Health 9,741 43,070 500 72 CPU Load 28 pFLOP Robot Ranking 79,080 Heal Rate 1.00 Resistivity 32 % Barrier Protection 38 % Mass 556.0 kg MaxSpeed Light 103 mph Light W.Thrusters 137 mph Heavy 67 mph MassPer Wheel Optimum 300 kG Max 1,209 kG Acceleration 7.5 ms2 DiminishingReturns Start 6 wheels End 12 wheels Overclocked Max Speed 301 mph Wheel T10 Health 12,633 78,560 825 88 CPU Load 29 pFLOP Robot Ranking 221,142 Heal Rate 1.00 Resistivity 32 % Barrier Protection 40 % Mass 600.0 kg MaxSpeed Light 104 mph Light W.Thrusters 138 mph Heavy 68 mph MassPer Wheel Optimum 336 kG Max 1,255 kG Acceleration 7.7 ms2 DiminishingReturns Start 6 wheels End 12 wheels Overclocked Max Speed 304 mph Wheel TX-1 Health 31,082 826,210 2,150 505 CPU Load 200 pFLOP Robot Ranking 11,118,120 Heal Rate 1.00 Resistivity 32 % Barrier Protection 60 % Mass 11,150.0 kg MaxSpeed Light 125 mph Light W.Thrusters 166 mph Heavy 81 mph MassPer Wheel Optimum 2,544 kG Max 14,063 kG Acceleration 8.5 ms2 DiminishingReturns Start 6 wheels End 12 wheels Overclocked Max Speed 366 mph